<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9098462957324088664</id><updated>2012-01-21T13:51:38.287-08:00</updated><title type='text'>Environment Artist</title><subtitle type='html'>This site is for promoting my desire to continue my creative work on a commercial level</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://davidlesperance.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9098462957324088664/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://davidlesperance.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>David or Metal if you prefer</name><uri>http://www.blogger.com/profile/13041682004349463193</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9098462957324088664.post-90699725107919802</id><published>2010-08-27T09:40:00.000-07:00</published><updated>2010-08-27T09:43:28.606-07:00</updated><title type='text'>Sigraph 2010</title><content type='html'>&lt;a href="http://www.lovecraftforest.com/blog/wp-content/uploads/2009/04/zb4.jpg"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 325px; FLOAT: right; HEIGHT: 178px; CURSOR: hand" border="0" alt="" src="http://www.lovecraftforest.com/blog/wp-content/uploads/2009/04/zb4.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So I got to give a demo for z4 at Sigraph this year. Way cool stuff. Thanks to the team at pixoloigc for letting me do that. Work is good. Trying to get better as an artist and as always crazy busy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ugm.pixologic.com/registration/Siggraph/"&gt;Sigraph 2010&lt;/a&gt;&lt;br /&gt;&lt;p&gt; &lt;/p&gt;Go Z4&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9098462957324088664-90699725107919802?l=davidlesperance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davidlesperance.blogspot.com/feeds/90699725107919802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9098462957324088664&amp;postID=90699725107919802' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9098462957324088664/posts/default/90699725107919802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9098462957324088664/posts/default/90699725107919802'/><link rel='alternate' type='text/html' href='http://davidlesperance.blogspot.com/2010/08/sigraph-2010.html' title='Sigraph 2010'/><author><name>David or Metal if you prefer</name><uri>http://www.blogger.com/profile/13041682004349463193</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9098462957324088664.post-2488982211909649164</id><published>2009-12-29T16:47:00.000-08:00</published><updated>2010-03-24T01:22:57.904-07:00</updated><title type='text'>New Year</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;http://ugm.pixologic.com/registration/WonderCon/&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dkreset.files.wordpress.com/2008/11/pixologic_logo_2.jpg"&gt;&lt;img style="float: right; margin: 0px 0px 10px 10px; width: 203px; height: 193px;" alt="" src="http://dkreset.files.wordpress.com/2008/11/pixologic_logo_2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hey all just wanted to update I've had a few questions come up about me and whats up in my little 3d world. As of January I'm working on a few new tutroials and what not using Zbrush 3.5 Thanks aton for the help pixologic. I'm also working at Blizzard in Irvine California as a Envrionment dude with some of the most epic dudes in our field at their cinmiatics devison. I also graduated from college so thats good. Tony Hawk ride also shipped. Oh yeah I'm surfing now so thats most epic indeed. Anyway after the tutorials get completed which should be soon you guys should have a better understanding of how I work and the hows and whys behind the mess of junk that I do. Currently for my personal work I'm using 3ds Max, Maya, Zbrush, and Photoshop Anyway all stay metal and keep on modeling.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.architectural-rendering-guide.com/image-files/vray-logo-01.jpg"&gt;&lt;img style="float: right; margin: 0px 0px 10px 10px; width: 209px; height: 119px;" alt="" src="http://www.architectural-rendering-guide.com/image-files/vray-logo-01.jpg" border="0" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;a href="http://www.gamingsteve.com/images/blizzard%20logo.jpg"&gt;&lt;img style="float: right; margin: 0px 0px 10px 10px; width: 210px; height: 129px;" alt="" src="http://www.gamingsteve.com/images/blizzard%20logo.jpg" border="0" /&gt;&lt;/a&gt;&lt;a href="http://ageofcreation3d.com/web_images/3ds-max-logo.jpg"&gt;&lt;img style="float: right; margin: 0px 0px 10px 10px; width: 140px; height: 138px;" alt="" src="http://ageofcreation3d.com/web_images/3ds-max-logo.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.architectural-rendering-guide.com/image-files/vray-logo-01.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.architectural-rendering-guide.com/image-files/vray-logo-01.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9098462957324088664-2488982211909649164?l=davidlesperance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davidlesperance.blogspot.com/feeds/2488982211909649164/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9098462957324088664&amp;postID=2488982211909649164' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9098462957324088664/posts/default/2488982211909649164'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9098462957324088664/posts/default/2488982211909649164'/><link rel='alternate' type='text/html' href='http://davidlesperance.blogspot.com/2009/12/new-year.html' title='New Year'/><author><name>David or Metal if you prefer</name><uri>http://www.blogger.com/profile/13041682004349463193</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9098462957324088664.post-6775529984756769275</id><published>2007-08-16T04:40:00.000-07:00</published><updated>2009-12-29T16:47:51.084-08:00</updated><title type='text'>Environment Creation</title><content type='html'>Hey everyone I wanted to kind of overview real quick the time frame involved in creating my levels/environments. I create them in about a day or so, mainly the second day deals with the lighting aspect which will make or break the piece. I work with either Maya or Max and really there pretty close. If I'm using Maya its Renderman or MentalRay, Max its Vray. Everything is set up for use within the Unreal engine.  Hope that helps it you need anything shoot me an emal at metalman123456123@yahoo.com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9098462957324088664-6775529984756769275?l=davidlesperance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://davidlesperance.blogspot.com/feeds/6775529984756769275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9098462957324088664&amp;postID=6775529984756769275' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9098462957324088664/posts/default/6775529984756769275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9098462957324088664/posts/default/6775529984756769275'/><link rel='alternate' type='text/html' href='http://davidlesperance.blogspot.com/2007/08/environment-creation.html' title='Environment Creation'/><author><name>David or Metal if you prefer</name><uri>http://www.blogger.com/profile/13041682004349463193</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
